Fusion 360 Core Concepts
I decided recently to learn Fusion 360 to help with some custom optomechanical designs that I need in the lab. The following are my notes about its core concepts.
Assemblies
An assembly is a group of parts in one design file.
In CAD, there are two ways to create assemblies:
-
Bottom-up
- Create parts
- Add parts to the assembly
-
Top-down (used by Fusion 360)
- Start with an assembly
- Add parts to it
Bodies vs. components
Bodies
A body is a 3D shape used to add or remove components.
There are two core types:
- Solid bodies
- Surface bodies (denoted by a yellow face)
Other types include T-Splines (created in the Form environment) used to create freeform shapes, and mesh bodies.
Bodies must be of the same type to interact with one another.
Components
A component is a part or "container" used within an assembly.
Components can contain
- bodies
- construction planes
- sketches
- canvases
- origin planes
- other components (a.k.a. subassemblies)
Joints
Joints are how components are forced to stay together.
Guidelines
- Always start an assembly with a new component
- Always rename components and bodies right after creation
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